Once they’re finished, I might share the Zbrush files online for people who want to retopologize/textures/skin them for the game or SFM. I’m not a huge fan of the evolution of TF2′s cosmetics and I’m not too jazzercized about doing hats these days, but I love the art style of the game and modeling stuff for it is still a lot of fun and makes me happy, so I’m really looking forward to finishing these! Unfortunately, I just don’t have the time to convert them all into fully-usable models, so for now I just plan on sculpting them all out ( and re-sculpting the old ones!) in my spare time. This was before cosmetics were a thing, and over the years it became increasingly impractical to support my mods as the number of hats grew and grew.ĪNYWAYS, the early ones were also basically my first attempts at character modeling ever, and while I still generally like the concepts, I consider the models to be pretty outdated and I’d love to update them. I did the Medic, Heavy, Spy, and Engineer. Back from like, 2009 to 2012, I made a bunch of playable TF2 mods with female characters. Team Fortress 2 - Medic (fem) Comics 6(last) page. ![]() Get inspired by our community of talented artists. D: I was kind of butthurt about that for a while, but it was worth the loss because I think this new version looks a thousand times better!įor those not familiar with the stuff I did years ago, here’s a little explanation. Check out amazing teamfortress2female artwork on DeviantArt. ![]() This version for SFM primaraly fixes the transparency problem with AO, includes bodygroup options for her scarf and. Original Female Spy model by Chemical Alia. Port from XPS by Sticklove - xps / renamed skeleton. ![]() I had gotten like 95% done with modeling this once before over a Christmas break, and then lost everything when the Cintiq Companion I was traveling with bricked and I had forgotten to upload my files to Dropbox. Various Computers from Team Fortress 2, edited for ambience purposes. I took some time to work on my portfolio recently, and polished her up a bit and took a new render! Sculpted and polypainted in Zbrush4R6.
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